Nova is a Clever Explorer who Drives Like A Maniac in a Post Apocalyptic world ------------------------------------------------------------------------------ Might: ______ Pool: 13 Edge: 1 Defense: Practiced Speed: ______ Pool: 9 Edge: 0 Defense: Trained Intellect: ______ Pool: 14 Edge: 0 Defense: Trained Initiative: Practiced Effort: 1 Armor: 0 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Driving on the edge You can make an attack with a light or medium ranged weapon and attempt a driving task as a single action. Enabler. Find the way When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler. Skills ------ Decipher (Pool:Intellect, Cost:1) If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate. Driver (Trained) You are trained in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks. Enabler. Knowledge skills (Trained) You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler. Trained in all interactions involving lies or trickery (Trained) Trained in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power (Trained) Trained in defense rolls to resist mental effects (Trained) Trained without armor (Trained) You are trained in Speed defense tasks when not wearing armor. Enabler. Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Heavy weapons (Inability) Heavy Weapons You were never good at studying or retaining trivial knowledge (Inability) Any task involving lore, knowledge, or understanding is hindered. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Eased by one step for Light weapons. Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Eased by one step for Light weapons. Cyphers ------- Limit: 2 Intellect Booster (Level: 6) Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher). Subtle Shocker (Level: 7) Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level. Manifest Equipment --------- Money: 0 - You see through the schemes of others and occasionally convince them to believe you-even when, perhaps, they should not. Thanks to your clever behavior, you have an additional expensive item. Granted from Clever. - Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Explorer You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life. Clever You're quick-witted, thinking well on your feet. You understand people, so you can fool them but are rarely fooled. Because you easily see things for what they are, you get the lay of the land swiftly, size up threats and allies, and assess situations with accuracy. Perhaps you're physically attractive, or maybe you use your wit to overcome any physical or mental imperfections. Drives Like A Maniac Whether balancing on two wheels, jumping another vehicle, or driving head-on toward an oncoming enemy car, you don't think about the risks when you're behind the wheel. Choose how you became involved in the adventure: - You convinced one of the other PCs to tell you what they were doing. - From afar, you observed that something interesting was going on. - You talked your way into the situation because you thought it might earn some money. - You suspect that the other PCs won't succeed without you. Background Connection --------------------- You were a star high school athlete. You're still in great shape, but those were the glory days, man. Focus Connection ---------------- Pick one other PC. You recently had a possession go missing, and you're becoming convinced that they took it. Whether or not they did is up to them. Notes ----- Possible player intrusions based on your character type: Fortuitous Malfunction A trap or a dangerous device malfunctions before it can affect you. Serendipitous Landmark Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point. Weak Strain The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise. Smart +2 to your Intellect Pool. Granted from Clever Possible GM intrusion from your focus: The engine develops a knock. The bridge on the road ahead is out. The windshield shatters. Someone unexpectedly runs in front of the vehicle. http://localhost:3000/account/cypher/characters/vVYXaJ Last Updated: June 15th, 2024 17:14 App Version: 1.06.12 Beta